Initial Commit

Blank working project
This commit is contained in:
William Miceli
2020-08-05 17:53:34 -04:00
commit c2f788aa3e
677 changed files with 244742 additions and 0 deletions

View File

@@ -0,0 +1,58 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/button/ButtonController.hpp
*
* Declares the touchgfx::ButtonController interface class.
*/
#ifndef BUTTONCONTROLLER_HPP
#define BUTTONCONTROLLER_HPP
#include <touchgfx/hal/Types.hpp>
namespace touchgfx
{
/** Interface for sampling external key events. */
class ButtonController
{
public:
/** Finalizes an instance of the ButtonController class. */
virtual ~ButtonController()
{
}
/** Initializes button controller. */
virtual void init() = 0;
/**
* Sample external key events.
*
* @param [out] key Output parameter that will be set to the key value if a keypress was
* detected.
*
* @return True if a keypress was detected and the "key" parameter is set to a value.
*/
virtual bool sample(uint8_t& key) = 0;
/** Resets button controller. Does nothing in the default implementation. */
virtual void reset()
{
}
};
} // namespace touchgfx
#endif // BUTTONCONTROLLER_HPP

View File

@@ -0,0 +1,80 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/i2c/I2C.hpp
*
* Declares the touchfgx::I2C interface class.
*/
#ifndef I2C_HPP
#define I2C_HPP
#include <touchgfx/hal/Types.hpp>
namespace touchgfx
{
/** Platform independent interface for I2C drivers. */
class I2C
{
public:
/**
* Initializes a new instance of the I2C class. Stores the channel of the I2C bus to be
* configured.
*
* @param ch I2C channel.
*/
I2C(uint8_t ch)
: channel(ch)
{
}
/** Finalizes an instance of the I2C class. */
virtual ~I2C()
{
}
/** Initializes the I2C driver. */
virtual void init() = 0;
/**
* Reads the specified register on the device with the specified address.
*
* @param addr The I2C device address.
* @param reg The register.
* @param [out] data Pointer to buffer in which to place the result.
* @param cnt Size of buffer in bytes.
*
* @return true on success, false otherwise.
*/
virtual bool readRegister(uint8_t addr, uint8_t reg, uint8_t* data, uint32_t cnt) = 0;
/**
* Writes the specified value in a register.
*
* @param addr The I2C device address.
* @param reg The register.
* @param val The new value.
*
* @return true on success, false otherwise.
*/
virtual bool writeRegister(uint8_t addr, uint8_t reg, uint8_t val) = 0;
protected:
uint8_t channel; ///< I2c channel is stored in order to initialize and recover a specific I2C channel
};
} // namespace touchgfx
#endif // I2C_HPP

View File

@@ -0,0 +1,877 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD16bpp.hpp
*
* Declares the touchgfx::LCD16bpp and touchgfx::LCD16DebugPrinter classes.
*/
#ifndef LCD16BPP_HPP
#define LCD16BPP_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 16 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD16bpp : public LCD
{
public:
LCD16bpp();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 16;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::RGB565;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return HAL::FRAME_BUFFER_WIDTH * 2;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Generates a color representation to be used on the LCD, based on 24 bit RGB values.
*
* @param red Value of the red part (0-255).
* @param green Value of the green part (0-255).
* @param blue Value of the blue part (0-255).
*
* @return The color representation depending on LCD color format.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return ((red << 8) & 0xF800) | ((green << 3) & 0x07E0) | ((blue >> 3) & 0x001F);
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return (color & 0xF800) >> 8;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return (color & 0x07E0) >> 3;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return (color & 0x001F) << 3;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_RGB565_BilinearInterpolation,
* enableTextureMapperL8_RGB565_NearestNeighbor
*/
void enableTextureMapperL8_RGB565();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_RGB565, enableTextureMapperL8_RGB565_NearestNeighbor
*/
void enableTextureMapperL8_RGB565_BilinearInterpolation();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_RGB565, enableTextureMapperL8_RGB565_BilinearInterpolation
*/
void enableTextureMapperL8_RGB565_NearestNeighbor();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_RGB888_BilinearInterpolation,
* enableTextureMapperL8_RGB888_NearestNeighbor
*/
void enableTextureMapperL8_RGB888();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_RGB888, enableTextureMapperL8_RGB888_NearestNeighbor
*/
void enableTextureMapperL8_RGB888_BilinearInterpolation();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_RGB888, enableTextureMapperL8_RGB888_BilinearInterpolation
*/
void enableTextureMapperL8_RGB888_NearestNeighbor();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_ARGB8888_BilinearInterpolation,
* enableTextureMapperL8_ARGB8888_NearestNeighbor
*/
void enableTextureMapperL8_ARGB8888();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_ARGB8888, enableTextureMapperL8_ARGB8888_NearestNeighbor
*/
void enableTextureMapperL8_ARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_ARGB8888, enableTextureMapperL8_ARGB8888_BilinearInterpolation
*/
void enableTextureMapperL8_ARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for RGB565 image format. This allows drawing RGB565
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperRGB565_Opaque_BilinearInterpolation,
* enableTextureMapperRGB565_Opaque_NearestNeighbor,
* enableTextureMapperRGB565_NonOpaque_BilinearInterpolation,
* enableTextureMapperRGB565_NonOpaque_NearestNeighbor
*/
void enableTextureMapperRGB565();
/**
* Enables the texture mappers for Opaque RGB565 image format. This allows drawing
* RGB565 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGB565
*/
void enableTextureMapperRGB565_Opaque_BilinearInterpolation();
/**
* Enables the texture mappers for NonOpaque RGB565 image format. This allows drawing
* RGB565 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGB565
*/
void enableTextureMapperRGB565_NonOpaque_BilinearInterpolation();
/**
* Enables the texture mappers for Opaque RGB565 image format. This allows drawing
* RGB565 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGB565
*/
void enableTextureMapperRGB565_Opaque_NearestNeighbor();
/**
* Enables the texture mappers for NonOpaque RGB565 image format. This allows drawing
* RGB565 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGB565
*/
void enableTextureMapperRGB565_NonOpaque_NearestNeighbor();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB8888_BilinearInterpolation,
* enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_BilinearInterpolation
*/
void enableTextureMapperARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blits a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified. If ARGB8888 is not supported by the DMA a software blend is performed.
*
* @param sourceData The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 32- bits ARGB8888 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyARGB8888(const uint32_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if indexed format is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_ARGB8888 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 32-
* bits (ARGB8888) format.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8_ARGB8888(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_RGB565 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 16-
* bits (RGB565) format. If the source have per pixel alpha
* channel, then alpha channel data will be following the clut
* entries data.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8_RGB565(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_RGB888 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 32-
* bits (ARGB8888) format.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8_RGB888(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified. Always performs a software blend.
*
* @param sourceData The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 16- bits RGB565 values.
* @param alphaData The alpha channel array pointer (points to the beginning of the data)
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyAlphaPerPixel(const uint16_t* sourceData, const uint8_t* alphaData, const Rect& source, const Rect& blitRect, uint8_t alpha);
private:
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_NoGA;
FORCE_INLINE_FUNCTION static uint32_t expandRgb565(uint16_t c)
{
return ((c & 0x07E0) << 16) | (c & ~0x07E0);
}
FORCE_INLINE_FUNCTION static uint16_t compactRgb565(uint32_t c)
{
return ((c >> 16) & 0x07E0) | (c & ~0x07E0);
}
FORCE_INLINE_FUNCTION static uint16_t bilinearInterpolate565(uint16_t c00, uint16_t c10, uint16_t c01, uint16_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint32_t a00 = expandRgb565(c00);
uint32_t a10 = expandRgb565(c10);
uint32_t a01 = expandRgb565(c01);
uint32_t a11 = expandRgb565(c11);
uint8_t xy = (x * y) >> 3;
return compactRgb565((a00 * (32 - 2 * y - 2 * x + xy) + a10 * (2 * x - xy) + a01 * (2 * y - xy) + a11 * xy) >> 5);
}
FORCE_INLINE_FUNCTION static uint16_t bilinearInterpolate565(uint16_t c00, uint16_t c10, uint8_t x)
{
assert(x < 16);
uint32_t a00 = expandRgb565(c00);
uint32_t a10 = expandRgb565(c10);
return compactRgb565((a00 * (32 - 2 * x) + a10 * (2 * x)) >> 5);
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
uint16_t xy10 = 16 * x;
uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint16_t xy11 = x * y;
uint16_t xy10 = 16 * x - xy11;
uint16_t xy01 = 16 * y - xy11;
uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint8_t x)
{
assert(x < 16);
uint16_t xy10 = 16 * x;
uint16_t xy00 = 256 - xy10;
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint32_t c01, uint32_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint16_t xy11 = x * y;
uint16_t xy10 = 16 * x - xy11;
uint16_t xy01 = 16 * y - xy11;
uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10 + (c01 & 0xFF00FF) * xy01 + (c11 & 0xFF00FF) * xy11) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10 + (c01 & 0x00FF00) * xy01 + (c11 & 0x00FF00) * xy11) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888(uint32_t val, uint8_t factor)
{
return div255rb((val & 0xFF00FF) * factor) | div255g((val & 0x00FF00) * factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888_FFcheck(uint32_t val, uint8_t factor)
{
return factor < 0xFF ? div255_888(val, factor) : val;
}
FORCE_INLINE_FUNCTION static uint32_t div31rb(uint16_t val, uint8_t factor)
{
uint32_t val32 = (val & 0xF81F) * (factor >> 3);
return ((val32 + 0x0801 + ((val32 >> 5) & 0xF81F)) >> 5) & 0xF81F;
}
FORCE_INLINE_FUNCTION static uint32_t div31g(uint16_t val, uint8_t factor)
{
uint32_t val32 = (val & 0x07E0) * factor;
return ((val32 + 0x0020 + (val32 >> 8)) >> 8) & 0x07E0;
}
FORCE_INLINE_FUNCTION static uint32_t div255_565(uint16_t val, uint8_t factor)
{
return div31rb(val, factor) | div31g(val, factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_565_FFcheck(uint16_t val, uint8_t factor)
{
return factor < 0xFF ? div31rb(val, factor) | div31g(val, factor) : val;
}
class DrawTextureMapScanLineBase16 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint16_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint16_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_L8_RGB565_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_RGB565_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_RGB565_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_RGB565_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_L8_RGB888_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_RGB888_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_RGB888_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_RGB888_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_RGB565_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGB565_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint8_t* alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_RGB565_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGB565_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_RGB565_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB565_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const alphaBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const alphaBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_RGB565_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB565_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t a);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint32_t offset, const int16_t bitmapStride, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint32_t offset, const int16_t bitmapStride, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
};
/**
* The class LCD16DebugPrinter implements the DebugPrinter interface for printing debug messages
* on top of 16bit framebuffer.
*
* @see DebugPrinter
*/
class LCD16DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD16BPP_HPP

View File

@@ -0,0 +1,843 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD16bppSerialFlash.hpp
*
* Declares the touchgfx::LCD16bppSerialFlash class.
*/
#ifndef LCD16BPPSERIALFLASH_HPP
#define LCD16BPPSERIALFLASH_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/FlashDataReader.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 16 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD16bppSerialFlash : public LCD
{
public:
/**
* Creates a LCD16bppSerialFlash object. The FlashDataReader object is used to fetch
* data from the external flash.
*
* @param [in] flashReader Reference to a FlashDataReader object.
*/
LCD16bppSerialFlash(FlashDataReader& flashReader);
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 16;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::RGB565;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return HAL::FRAME_BUFFER_WIDTH * 2;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Generates a color representation to be used on the LCD, based on 24 bit RGB values.
*
* @param red Value of the red part (0-255).
* @param green Value of the green part (0-255).
* @param blue Value of the blue part (0-255).
*
* @return The color representation depending on LCD color format.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return ((red << 8) & 0xF800) | ((green << 3) & 0x07E0) | ((blue >> 3) & 0x001F);
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return (color & 0xF800) >> 8;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return (color & 0x07E0) >> 3;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return (color & 0x001F) << 3;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_RGB565_BilinearInterpolation,
* enableTextureMapperL8_RGB565_NearestNeighbor
*/
void enableTextureMapperL8_RGB565();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_RGB565, enableTextureMapperL8_RGB565_NearestNeighbor
*/
void enableTextureMapperL8_RGB565_BilinearInterpolation();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_RGB565, enableTextureMapperL8_RGB565_BilinearInterpolation
*/
void enableTextureMapperL8_RGB565_NearestNeighbor();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Bilinear Interpolation and NearestNeighbor algorithms.
*
* @see enableTextureMapperL8_RGB888_BilinearInterpolation,
* enableTextureMapperL8_RGB888_NearestNeighbor
*/
void enableTextureMapperL8_RGB888();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_RGB888, enableTextureMapperL8_RGB888_NearestNeighbor
*/
void enableTextureMapperL8_RGB888_BilinearInterpolation();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_RGB888, enableTextureMapperL8_RGB888_BilinearInterpolation
*/
void enableTextureMapperL8_RGB888_NearestNeighbor();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_ARGB8888_BilinearInterpolation,
* enableTextureMapperL8_ARGB8888_NearestNeighbor
*/
void enableTextureMapperL8_ARGB8888();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_ARGB8888, enableTextureMapperL8_ARGB8888_NearestNeighbor
*/
void enableTextureMapperL8_ARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_ARGB8888, enableTextureMapperL8_ARGB8888_BilinearInterpolation
*/
void enableTextureMapperL8_ARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for RGB565 image format. This allows drawing RGB565
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperRGB565_Opaque_BilinearInterpolation,
* enableTextureMapperRGB565_Opaque_NearestNeighbor,
* enableTextureMapperRGB565_NonOpaque_BilinearInterpolation,
* enableTextureMapperRGB565_NonOpaque_NearestNeighbor
*/
void enableTextureMapperRGB565();
/**
* Enables the texture mappers for Opaque RGB565 image format. This allows drawing
* RGB565 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGB565
*/
void enableTextureMapperRGB565_Opaque_BilinearInterpolation();
/**
* Enables the texture mappers for NonOpaque RGB565 image format. This allows drawing
* RGB565 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGB565
*/
void enableTextureMapperRGB565_NonOpaque_BilinearInterpolation();
/**
* Enables the texture mappers for Opaque RGB565 image format. This allows drawing
* RGB565 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGB565
*/
void enableTextureMapperRGB565_Opaque_NearestNeighbor();
/**
* Enables the texture mappers for NonOpaque RGB565 image format. This allows drawing
* RGB565 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGB565
*/
void enableTextureMapperRGB565_NonOpaque_NearestNeighbor();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB8888_BilinearInterpolation,
* enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_BilinearInterpolation
*/
void enableTextureMapperARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
FlashDataReader& flashReader; ///< Flash reader. Used by routines to read pixel data from the flash.
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blits a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified. If ARGB8888 is not supported by the DMA a software blend is performed.
*
* @param sourceData The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 32- bits ARGB8888 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
void blitCopyARGB8888(const uint32_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if indexed format is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
void blitCopyL8(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_ARGB8888 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 32-
* bits (ARGB8888) format.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
void blitCopyL8_ARGB8888(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_RGB565 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 16-
* bits (RGB565) format. If the source have per pixel alpha
* channel, then alpha channel data will be following the clut
* entries data.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
void blitCopyL8_RGB565(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
private:
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_NoGA;
FORCE_INLINE_FUNCTION static uint32_t expandRgb565(uint16_t c)
{
return ((c & 0x07E0) << 16) | (c & ~0x07E0);
}
FORCE_INLINE_FUNCTION static uint16_t compactRgb565(uint32_t c)
{
return ((c >> 16) & 0x07E0) | (c & ~0x07E0);
}
FORCE_INLINE_FUNCTION static uint16_t bilinearInterpolate565(uint16_t c00, uint16_t c10, uint16_t c01, uint16_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint32_t a00 = expandRgb565(c00);
uint32_t a10 = expandRgb565(c10);
uint32_t a01 = expandRgb565(c01);
uint32_t a11 = expandRgb565(c11);
uint8_t xy = (x * y) >> 3;
return compactRgb565((a00 * (32 - 2 * y - 2 * x + xy) + a10 * (2 * x - xy) + a01 * (2 * y - xy) + a11 * xy) >> 5);
}
FORCE_INLINE_FUNCTION static uint16_t bilinearInterpolate565(uint16_t c00, uint16_t c10, uint8_t x)
{
assert(x < 16);
uint32_t a00 = expandRgb565(c00);
uint32_t a10 = expandRgb565(c10);
return compactRgb565((a00 * (32 - 2 * x) + a10 * (2 * x)) >> 5);
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
uint16_t xy10 = 16 * x;
uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint16_t xy11 = x * y;
uint16_t xy10 = 16 * x - xy11;
uint16_t xy01 = 16 * y - xy11;
uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint8_t x)
{
assert(x < 16);
uint16_t xy10 = 16 * x;
uint16_t xy00 = 256 - xy10;
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint32_t c01, uint32_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint16_t xy11 = x * y;
uint16_t xy10 = 16 * x - xy11;
uint16_t xy01 = 16 * y - xy11;
uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10 + (c01 & 0xFF00FF) * xy01 + (c11 & 0xFF00FF) * xy11) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10 + (c01 & 0x00FF00) * xy01 + (c11 & 0x00FF00) * xy11) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888(uint32_t val, uint8_t factor)
{
return div255rb((val & 0xFF00FF) * factor) | div255g((val & 0x00FF00) * factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888_FFcheck(uint32_t val, uint8_t factor)
{
return factor < 0xFF ? div255_888(val, factor) : val;
}
FORCE_INLINE_FUNCTION static uint32_t div31rb(uint16_t val, uint8_t factor)
{
uint32_t val32 = (val & 0xF81F) * (factor >> 3);
return ((val32 + 0x0801 + ((val32 >> 5) & 0xF81F)) >> 5) & 0xF81F;
}
FORCE_INLINE_FUNCTION static uint32_t div31g(uint16_t val, uint8_t factor)
{
uint32_t val32 = (val & 0x07E0) * factor;
return ((val32 + 0x0020 + (val32 >> 8)) >> 8) & 0x07E0;
}
FORCE_INLINE_FUNCTION static uint32_t div255_565(uint16_t val, uint8_t factor)
{
return div31rb(val, factor) | div31g(val, factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_565_FFcheck(uint16_t val, uint8_t factor)
{
return factor < 0xFF ? div31rb(val, factor) | div31g(val, factor) : val;
}
class DrawTextureMapScanLineBase16 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint16_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint16_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_L8_RGB565_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_RGB565_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_RGB565_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_RGB565_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_L8_RGB888_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_RGB888_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_RGB888_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_RGB888_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_RGB565_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGB565_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint8_t* alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_RGB565_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGB565_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_RGB565_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB565_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t* const alphaBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint8_t* const alphaBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_RGB565_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB565_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint8_t a);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint32_t offset, const int16_t bitmapWidth, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase16
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destBits, const uint16_t* const textureBits, const uint32_t offset, const int16_t bitmapWidth, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint16_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
};
} // namespace touchgfx
#endif // LCD16BPPSERIALFLASH_HPP

View File

@@ -0,0 +1,340 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD1bpp.hpp
*
* Declares the touchfgx::LCD1bpp and touchgfx::LCD1DebugPrinter classes.
*/
#ifndef LCD1BPP_HPP
#define LCD1BPP_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 1 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD1bpp : public LCD
{
public:
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 1;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::BW;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return (HAL::FRAME_BUFFER_WIDTH + 7) / 8;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Generates a color representation to be used on the LCD, based on 24 bit RGB values.
*
* @param red Value of the red part (0-255).
* @param green Value of the green part (0-255).
* @param blue Value of the blue part (0-255).
*
* @return The color representation depending on LCD color format.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
// Find the GRAY value (http://en.wikipedia.org/wiki/Luma_%28video%29) rounded to nearest integer
return (red * 54 + green * 183 + blue * 19) >> 15;
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return (color & 0x1) * 0xFF;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return (color & 0x1) * 0xFF;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return (color & 0x1) * 0xFF;
}
/**
* Enables the texture mappers for all image formats. Currently texture mapping is not
* supported on 1bpp displays, so this function does not do anything. It is merely
* included to allow function enableTextureMapperAll() to be called on any subclass of
* LCD.
*/
void enableTextureMapperAll();
protected:
virtual void drawTextureMapScanLine(const DrawingSurface& dest, const Gradients& gradients, const Edge* leftEdge, const Edge* rightEdge, const TextureSurface& texture, const Rect& absoluteRect, const Rect& dirtyAreaAbsolute, RenderingVariant renderVariant, uint8_t alpha, uint16_t subDivisionSize)
{
assert(0 && "Texture mapping not supported for 1bpp");
}
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Fill memory efficiently. Try to get 32bit aligned or 16bit aligned and then copy as
* quickly as possible.
*
* @param [out] dst Pointer to memory to fill.
* @param color Color to write to memory, either 0 => 0x00000000 or 1 =>
* 0xFFFFFFFF.
* @param bytesToFill Number of bytes to fill.
*/
static void fillMemory(void* RESTRICT dst, colortype color, uint16_t bytesToFill);
/**
* Blits a run-length encoded2D source-array to the framebuffer if alpha &gt; zero.
*
* @param _sourceData The source-array pointer (points to the beginning of the data). Data
* stored in RLE format, where each byte indicates number of
* pixels with certain color, alternating between black and
* white. First byte represents black.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending (0 = invisible, otherwise solid).
*/
virtual void blitCopyRLE(const uint16_t* _sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Copies a rectangular area from the framebuffer til a givene memory address, which is
* typically in the animation storage or a dynamic bitmap.
*
* @param srcAddress Source address (byte address).
* @param srcStride Source stride (number of bytes to advance to next line).
* @param srcPixelOffset Source pixel offset (first pixel in first source byte).
* @param [in] dstAddress If destination address (byte address).
* @param dstStride Destination stride (number of bytes to advance to next line).
* @param dstPixelOffset Destination pixel offset (first pixel in destination byte).
* @param width The width of area (in pixels).
* @param height The height of area (in pixels).
*/
void copyRect(const uint8_t* srcAddress, uint16_t srcStride, uint8_t srcPixelOffset, uint8_t* RESTRICT dstAddress, uint16_t dstStride, uint8_t dstPixelOffset, uint16_t width, uint16_t height) const;
private:
class bwRLEdata
{
public:
bwRLEdata(const uint8_t* src = 0)
: data(src), thisHalfByte(0), nextHalfByte(0), rleByte(0), firstHalfByte(true), color(0), length(0)
{
init(src);
}
void init(const uint8_t* src)
{
data = src;
rleByte = 0;
firstHalfByte = true;
color = ~0; // Will be flipped to 0 by first call to getNextLength() below
if (src != 0)
{
// Read two half-bytes ahead
thisHalfByte = getNextHalfByte();
nextHalfByte = getNextHalfByte();
getNextLength();
}
}
void skipNext(uint32_t skip)
{
for (;;)
{
if (length > skip) // is the current length enough?
{
length -= skip; // Reduce the length
skip = 0; // No more to skip
break; // Done!
}
else
{
skip -= length; // Skip the entire run
getNextLength(); // Swap colors and Read length of next run
}
}
}
uint8_t getColor() const
{
return color;
}
uint32_t getLength() const
{
return length;
}
private:
void getNextLength()
{
length = thisHalfByte; // Length is the next byte
// update read ahead buffer
thisHalfByte = nextHalfByte;
nextHalfByte = getNextHalfByte();
color = ~color; // Update the color of next run
// If number after 'length' is 0
while (thisHalfByte == 0)
{
length <<= 4; // Multiply length by 16 and
length += nextHalfByte; // add the number after 0
// We have used the next two half bytes, read two new ones
thisHalfByte = getNextHalfByte();
nextHalfByte = getNextHalfByte();
}
if (length == 0)
{
getNextLength();
}
}
uint8_t getNextHalfByte()
{
if (firstHalfByte) // Start of new byte, read data from BW_RLE stream
{
rleByte = *data++;
}
uint8_t length = rleByte & 0xF; // Read lower half
rleByte >>= 4; // Shift upper half down to make it ready
firstHalfByte = !firstHalfByte; // Toggle 'start of byte'
return length;
}
const uint8_t* data; // Pointer to compressed data (BW_RLE)
uint8_t thisHalfByte; // The next half byte from the input
uint8_t nextHalfByte; // The next half byte after 'thisHalfByte'
uint8_t rleByte; // Byte read from compressed data
bool firstHalfByte; // Are we about to process first half byte of rleByte?
uint8_t color; // Current color
uint32_t length; // Number of pixels with the given color
};
friend class PainterBWBitmap;
};
/**
* The class LCD1DebugPrinter implements the DebugPrinter interface for printing debug messages
* on top of 24bit framebuffer.
*
* @see DebugPrinter
*/
class LCD1DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD1BPP_HPP

View File

@@ -0,0 +1,673 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD24bpp.hpp
*
* Declares the touchgfx::LCD24bpp and touchgfx::LCD24DebugPrinter classes.
*/
#ifndef LCD24BPP_HPP
#define LCD24BPP_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 16 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD24bpp : public LCD
{
public:
LCD24bpp();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 24;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::RGB888;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return HAL::FRAME_BUFFER_WIDTH * 3;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Gets color from RGB.
*
* @param red The red.
* @param green The green.
* @param blue The blue.
*
* @return The color from RGB.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return (red << 16) | (green << 8) | (blue);
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return color >> 16;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return color >> 8;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return color;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_RGB888_BilinearInterpolation,
* enableTextureMapperL8_RGB888_NearestNeighbor
*/
void enableTextureMapperL8_RGB888();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_RGB888, enableTextureMapperL8_RGB888_NearestNeighbor
*/
void enableTextureMapperL8_RGB888_BilinearInterpolation();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_RGB888, enableTextureMapperL8_RGB888_BilinearInterpolation
*/
void enableTextureMapperL8_RGB888_NearestNeighbor();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_ARGB8888_BilinearInterpolation,
* enableTextureMapperL8_ARGB8888_NearestNeighbor
*/
void enableTextureMapperL8_ARGB8888();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_ARGB8888, enableTextureMapperL8_ARGB8888_NearestNeighbor
*/
void enableTextureMapperL8_ARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_ARGB8888, enableTextureMapperL8_ARGB8888_BilinearInterpolation
*/
void enableTextureMapperL8_ARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for RGB888 image format. This allows drawing RGB888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperRGB888_BilinearInterpolation,
* enableTextureMapperRGB888_NearestNeighbor
*/
void enableTextureMapperRGB888();
/**
* Enables the texture mappers for RGB888 image format. This allows drawing RGB888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGB888, enableTextureMapperRGB888_NearestNeighbor
*/
void enableTextureMapperRGB888_BilinearInterpolation();
/**
* Enables the texture mappers for RGB888 image format. This allows drawing RGB888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGB888, enableTextureMapperRGB888_BilinearInterpolation
*/
void enableTextureMapperRGB888_NearestNeighbor();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB8888_BilinearInterpolation,
* enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_BilinearInterpolation
*/
void enableTextureMapperARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blits a 2D source-array to the framebuffer. Per pixel alpha is not supported, only
* global alpha.
*
* @param sourceData16 The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 16- bits RGB565 values.
* @param source The location and dimension of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyRGB565(const uint16_t* sourceData16, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified if ARGB8888 is not supported by the DMA a software blend is performed.
*
* @param sourceData The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 32- bits ARGB8888 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyARGB8888(const uint32_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if indexed format is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_ARGB8888 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 32-
* bits (ARGB8888) format.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8_ARGB8888(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_RGB888 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 32-
* bits (RGB888) format.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8_RGB888(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
private:
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGB888_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB888_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_NoGA;
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
return (c00 * (16 - x) + c10 * x) >> 4;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint8_t x)
{
assert(x < 16);
const uint16_t xy00 = 16 - x;
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * x) >> 4) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * x) >> 4) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint32_t c01, uint32_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10 + (c01 & 0xFF00FF) * xy01 + (c11 & 0xFF00FF) * xy11) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10 + (c01 & 0x00FF00) * xy01 + (c11 & 0x00FF00) * xy11) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888(uint32_t val, uint8_t factor)
{
return div255rb((val & 0xFF00FF) * factor) | div255g((val & 0x00FF00) * factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888_FFcheck(uint32_t val, uint8_t factor)
{
return factor < 0xFF ? div255_888(val, factor) : val;
}
class DrawTextureMapScanLineBase24 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_L8_RGB888_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const uint8_t* const palette, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_RGB888_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const uint8_t* const palette, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_RGB888_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_RGB888_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const uint8_t* const palette, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const uint8_t* const palette, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_RGB888_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGB888_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_RGB888_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB888_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t a4);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase24
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
};
/**
* The class LCD24DebugPrinter implements the DebugPrinter interface for printing debug messages
* on top of 24bit framebuffer.
*
* @see DebugPrinter
*/
class LCD24DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD24BPP_HPP

View File

@@ -0,0 +1,426 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD2bpp.hpp
*
* Declares the touchgfx::LCD2bpp and touchgfx::LCD2DebugPrinter class.
*/
#ifndef LCD2BPP_HPP
#define LCD2BPP_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
#define USE_LSB
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 2 bits per pixel grayscale displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD2bpp : public LCD
{
public:
LCD2bpp();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 2;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::GRAY2;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return (HAL::FRAME_BUFFER_WIDTH + 3) / 4;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Generates a color representation to be used on the LCD, based on 24 bit RGB values.
*
* @param red Value of the red part (0-255).
* @param green Value of the green part (0-255).
* @param blue Value of the blue part (0-255).
*
* @return The color representation depending on LCD color format.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
// Find the GRAY value (http://en.wikipedia.org/wiki/Luma_%28video%29) rounded to nearest integer
return (red * 54 + green * 183 + blue * 19) >> 14;
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
virtual uint8_t getRedFromColor(colortype color) const
{
return (color & 0x3) * 0x55;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return (color & 0x3) * 0x55;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return (color & 0x3) * 0x55;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for GRAY2 image format. This allows drawing GRAY2 images
* using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperGRAY2_BilinearInterpolation,
* enableTextureMapperGRAY2_NearestNeighbor
*/
void enableTextureMapperGRAY2();
/**
* Enables the texture mappers for GRAY2 image format. This allows drawing GRAY2 images
* using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperGRAY2, enableTextureMapperGRAY2_NearestNeighbor
*/
void enableTextureMapperGRAY2_BilinearInterpolation();
/**
* Enables the texture mappers for GRAY2 image format. This allows drawing GRAY2 images
* using Nearest Neighbor algorithm.
*
* @see enableTextureMapperGRAY2, enableTextureMapperGRAY2_BilinearInterpolation
*/
void enableTextureMapperGRAY2_NearestNeighbor();
protected:
static const uint8_t alphaTable2bpp[256]; ///< The alpha lookup table to avoid arithmetics when alpha blending
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified Performs always a software blend.
*
* @param sourceData16 The source-array pointer (points to the beginning of the
* data). The sourceData must be stored as 2bpp GRAY2 values.
* @param sourceAlphaData The alpha channel array pointer (points to the beginning of
* the data)
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole
* image (255 = solid, no blending)
*/
static void blitCopyAlphaPerPixel(const uint16_t* sourceData16, const uint8_t* sourceAlphaData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Copies a rectangular area.
*
* @param srcAddress Source address (byte address).
* @param srcStride Source stride (number of bytes to advance to next line).
* @param srcPixelOffset Source pixel offset (first pixel in first source byte).
* @param [in] dstAddress If destination address (byte address).
* @param dstStride Destination stride (number of bytes to advance to next line).
* @param dstPixelOffset Destination pixel offset (first pixel in destination byte).
* @param width The width of area (in pixels).
* @param height The height of area (in pixels).
*/
void copyRect(const uint8_t* srcAddress, uint16_t srcStride, uint8_t srcPixelOffset, uint8_t* RESTRICT dstAddress, uint16_t dstStride, uint8_t dstPixelOffset, uint16_t width, uint16_t height) const;
private:
DrawTextureMapScanLineBase* textureMapper_GRAY2_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_GRAY2_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_GRAY2_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_GRAY2_Opaque_BilinearInterpolation_GA;
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
uint16_t xy10 = 16 * x;
uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint16_t xy11 = x * y;
uint16_t xy10 = 16 * x - xy11;
uint16_t xy01 = 16 * y - xy11;
uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t div255_2(uint16_t value)
{
return div255(value * 0x55) >> 6;
}
class DrawTextureMapScanLineBase2 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint32_t& destOffset, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint32_t& destOffset, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_GRAY2_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase2
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_GRAY2_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase2
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_GRAY2_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase2
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_GRAY2_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase2
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase2
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destAddress, const uint32_t destOffset, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase2
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destAddress, const uint32_t destOffset, const uint16_t* const textureBits, const uint32_t offset, const int16_t bitmapStride, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destAddress, const uint32_t destOffset, const uint16_t* const textureBits, const uint16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
};
/**
* Shift value to get the right pixel in a byte.
*
* @param offset The offset.
*
* @return The shift value.
*/
FORCE_INLINE_FUNCTION int LCD2shiftVal(int offset)
{
#ifdef USE_LSB
return (offset & 3) << 1;
#else
return (3 - (offset & 3)) << 1;
#endif
}
/**
* Get pixel from buffer/image.
*
* @param addr The address.
* @param offset The offset.
*
* @return The pixel value.
*/
FORCE_INLINE_FUNCTION uint8_t LCD2getPixel(const uint8_t* addr, int offset)
{
return (addr[offset >> 2] >> LCD2shiftVal(offset)) & 3;
}
/**
* Get pixel from buffer/image.
*
* @param addr The address.
* @param offset The offset.
*
* @return The pixel value.
*/
FORCE_INLINE_FUNCTION uint8_t LCD2getPixel(const uint16_t* addr, int offset)
{
return LCD2getPixel(reinterpret_cast<const uint8_t*>(addr), offset);
}
/**
* Set pixel in buffer.
*
* @param [in] addr The address.
* @param offset The offset.
* @param value The value.
*/
FORCE_INLINE_FUNCTION void LCD2setPixel(uint8_t* addr, int offset, uint8_t value)
{
int shift = LCD2shiftVal(offset);
addr[offset >> 2] = (addr[offset >> 2] & ~(3 << shift)) | ((value & 3) << shift);
}
/**
* Set pixel in buffer.
*
* @param [in] addr The address.
* @param offset The offset.
* @param value The value.
*/
FORCE_INLINE_FUNCTION void LCD2setPixel(uint16_t* addr, int offset, uint8_t value)
{
LCD2setPixel(reinterpret_cast<uint8_t*>(addr), offset, value);
}
/**
* The class LCD2DebugPrinter implements the DebugPrinter interface for printing debug messages
* on top of 24bit framebuffer.
*
* @see DebugPrinter
*/
class LCD2DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD2BPP_HPP

View File

@@ -0,0 +1,932 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD32bpp.hpp
*
* Declares the touchgfx::LCD32bpp and touchgfx::LCD32DebugPrinter classes.
*/
#ifndef LCD32BPP_HPP
#define LCD32BPP_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 16 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD32bpp : public LCD
{
public:
LCD32bpp();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 32;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::ARGB8888;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return HAL::FRAME_BUFFER_WIDTH * 4;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Generates a color representation to be used on the LCD, based on 24 bit RGB values.
*
* @param red Value of the red part (0-255).
* @param green Value of the green part (0-255).
* @param blue Value of the blue part (0-255).
*
* @return The color from RGB.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return 0xFF000000 | (red << 16) | (green << 8) | (blue);
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return (color >> 16) & 0xFF;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return (color >> 8) & 0xFF;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return color & 0xFF;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_RGB565_BilinearInterpolation,
* enableTextureMapperL8_RGB565_NearestNeighbor
*/
void enableTextureMapperL8_RGB565();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_RGB565, enableTextureMapperL8_RGB565_NearestNeighbor
*/
void enableTextureMapperL8_RGB565_BilinearInterpolation();
/**
* Enables the texture mappers for L8_RGB565 image format. This allows drawing L8_RGB565
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_RGB565, enableTextureMapperL8_RGB565_BilinearInterpolation
*/
void enableTextureMapperL8_RGB565_NearestNeighbor();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_RGB888_BilinearInterpolation,
* enableTextureMapperL8_RGB888_NearestNeighbor
*/
void enableTextureMapperL8_RGB888();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_RGB888, enableTextureMapperL8_RGB888_NearestNeighbor
*/
void enableTextureMapperL8_RGB888_BilinearInterpolation();
/**
* Enables the texture mappers for L8_RGB888 image format. This allows drawing L8_RGB888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_RGB888, enableTextureMapperL8_RGB888_BilinearInterpolation
*/
void enableTextureMapperL8_RGB888_NearestNeighbor();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperL8_ARGB8888_BilinearInterpolation,
* enableTextureMapperL8_ARGB8888_NearestNeighbor
*/
void enableTextureMapperL8_ARGB8888();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperL8_ARGB8888, enableTextureMapperL8_ARGB8888_NearestNeighbor
*/
void enableTextureMapperL8_ARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for L8_ARGB8888 image format. This allows drawing
* L8_ARGB8888 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperL8_ARGB8888, enableTextureMapperL8_ARGB8888_BilinearInterpolation
*/
void enableTextureMapperL8_ARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for RGB565 image format. This allows drawing RGB565
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*/
void enableTextureMapperRGB565();
/**
* Enables the texture mappers for Opaque RGB565 image format. This allows drawing
* RGB565 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGB565, enableTextureMapperRGB565_NonOpaque_BilinearInterpolation
*/
void enableTextureMapperRGB565_Opaque_BilinearInterpolation();
/**
* Enables the texture mappers for NonOpaque RGB565 image format. This allows drawing
* RGB565 images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGB565, enableTextureMapperRGB565_Opaque_BilinearInterpolation
*/
void enableTextureMapperRGB565_NonOpaque_BilinearInterpolation();
/**
* Enables the texture mappers for Opaque RGB565 image format. This allows drawing
* RGB565 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGB565, enableTextureMapperRGB565_NonOpaque_NearestNeighbor
*/
void enableTextureMapperRGB565_Opaque_NearestNeighbor();
/**
* Enables the texture mappers for NonOpaque RGB565 image format. This allows drawing
* RGB565 images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGB565, enableTextureMapperRGB565_Opaque_NearestNeighbor
*/
void enableTextureMapperRGB565_NonOpaque_NearestNeighbor();
/**
* Enables the texture mappers for RGB888 image format. This allows drawing RGB888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperRGB888_BilinearInterpolation,
* enableTextureMapperRGB888_NearestNeighbor
*/
void enableTextureMapperRGB888();
/**
* Enables the texture mappers for RGB888 image format. This allows drawing RGB888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGB888, enableTextureMapperRGB888_NearestNeighbor
*/
void enableTextureMapperRGB888_BilinearInterpolation();
/**
* Enables the texture mappers for RGB888 image format. This allows drawing RGB888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGB888, enableTextureMapperRGB888_BilinearInterpolation
*/
void enableTextureMapperRGB888_NearestNeighbor();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB8888_BilinearInterpolation,
* enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_BilinearInterpolation
*/
void enableTextureMapperARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blits a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified. If RGB888 is not supported by the DMA a software blend is performed.
*
* @param sourceData16 The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 24- bits RGB888 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyRGB888(const uint16_t* sourceData16, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified. If! RGB565 is not supported by the DMA a software blend is performed.
*
* @param sourceData16 The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 16- bits RGB565 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyRGB565(const uint16_t* sourceData16, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if indexed format is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_ARGB8888 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 32-
* bits (ARGB8888) format.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8_ARGB8888(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_RGB888 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 32-
* bits (RGB888) format.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8_RGB888(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blits a 2D indexed 8-bit source to the framebuffer performing alpha-blending per
* pixel as specified if L8_RGB565 is not supported by the DMA a software blend is
* performed.
*
* @param sourceData The source-indexes pointer (points to the beginning of the data). The
* sourceData must be stored as 8- bits indexes.
* @param clutData The source-clut pointer (points to the beginning of the CLUT color
* format and size data followed by colors entries stored as 16-
* bits (RGB565) format.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyL8_RGB565(const uint8_t* sourceData, const uint8_t* clutData, const Rect& source, const Rect& blitRect, uint8_t alpha);
private:
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB565_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_L8_RGB888_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_NonOpaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB565_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGB888_Opaque_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_RGB888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGB888_Opaque_BilinearInterpolation_NoGA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_NoGA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_NoGA;
FORCE_INLINE_FUNCTION static uint32_t expandRgb565(uint16_t c)
{
return ((c & 0x07E0) << 16) | (c & ~0x07E0);
}
FORCE_INLINE_FUNCTION static uint16_t compactRgb565(uint32_t c)
{
return ((c >> 16) & 0x07E0) | (c & ~0x07E0);
}
FORCE_INLINE_FUNCTION static uint32_t convertRgb565toArgb8888(uint16_t rgb565)
{
uint8_t r = (rgb565 & 0xF800) >> 8;
r |= r >> 5;
uint8_t g = (rgb565 & 0x07E0) >> 3;
g |= g >> 6;
uint8_t b = rgb565 << 3;
b |= b >> 5;
return (r << 16) | (g << 8) | b;
}
FORCE_INLINE_FUNCTION static void copy888(const uint8_t* const rgb888, uint8_t* const destBits)
{
destBits[0] = rgb888[0];
destBits[1] = rgb888[1];
destBits[2] = rgb888[2];
}
FORCE_INLINE_FUNCTION static void alphaBlend888(const uint8_t r, const uint8_t g, const uint8_t b, uint8_t* const destBits, const uint8_t alpha, const uint8_t ialpha)
{
destBits[0] = div255(b * alpha + destBits[0] * ialpha);
destBits[1] = div255(g * alpha + destBits[1] * ialpha);
destBits[2] = div255(r * alpha + destBits[2] * ialpha);
}
FORCE_INLINE_FUNCTION static void alphaBlend888(const uint8_t* const rgb888, uint8_t* const destBits, const uint8_t alpha, const uint8_t ialpha)
{
alphaBlend888(rgb888[2], rgb888[1], rgb888[0], destBits, alpha, ialpha);
}
FORCE_INLINE_FUNCTION static void alphaBlend565(const uint16_t rgb565, uint8_t* const destBits, const uint8_t alpha, const uint8_t ialpha)
{
const uint8_t r = (rgb565 & 0xF800) >> 8;
const uint8_t g = (rgb565 & 0x07E0) >> 3;
const uint8_t b = rgb565 << 3;
alphaBlend888(r, g, b, destBits, alpha, ialpha);
}
FORCE_INLINE_FUNCTION static uint16_t bilinearInterpolate565(uint16_t c00, uint16_t c10, uint16_t c01, uint16_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint32_t a00 = expandRgb565(c00);
uint32_t a10 = expandRgb565(c10);
uint32_t a01 = expandRgb565(c01);
uint32_t a11 = expandRgb565(c11);
uint8_t xy = (x * y) >> 3;
return compactRgb565((a00 * (32 - 2 * y - 2 * x + xy) + a10 * (2 * x - xy) + a01 * (2 * y - xy) + a11 * xy) >> 5);
}
FORCE_INLINE_FUNCTION static uint16_t bilinearInterpolate565(uint16_t c00, uint16_t c10, uint8_t x)
{
assert(x < 16);
uint32_t a00 = expandRgb565(c00);
uint32_t a10 = expandRgb565(c10);
return compactRgb565((a00 * (32 - 2 * x) + a10 * (2 * x)) >> 5);
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
uint16_t xy10 = 16 * x;
uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint16_t xy11 = x * y;
uint16_t xy10 = 16 * x - xy11;
uint16_t xy01 = 16 * y - xy11;
uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint8_t x)
{
assert(x < 16);
uint16_t xy10 = 16 * x;
uint16_t xy00 = 256 - xy10;
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint32_t c01, uint32_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint16_t xy11 = x * y;
uint16_t xy10 = 16 * x - xy11;
uint16_t xy01 = 16 * y - xy11;
uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10 + (c01 & 0xFF00FF) * xy01 + (c11 & 0xFF00FF) * xy11) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10 + (c01 & 0x00FF00) * xy01 + (c11 & 0x00FF00) * xy11) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888(uint32_t val, uint8_t factor)
{
return div255rb((val & 0xFF00FF) * factor) | div255g((val & 0x00FF00) * factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888_FFcheck(uint32_t val, uint8_t factor)
{
return factor < 0xFF ? div255_888(val, factor) : val;
}
FORCE_INLINE_FUNCTION static uint32_t div31rb(uint16_t val, uint8_t factor)
{
uint32_t val32 = (val & 0xF81F) * (factor >> 3);
return ((val32 + 0x0801 + ((val32 >> 5) & 0xF81F)) >> 5) & 0xF81F;
}
FORCE_INLINE_FUNCTION static uint32_t div31g(uint16_t val, uint8_t factor)
{
uint32_t val32 = (val & 0x07E0) * factor;
return ((val32 + 0x0020 + (val32 >> 8)) >> 8) & 0x07E0;
}
FORCE_INLINE_FUNCTION static uint32_t div255_565(uint16_t val, uint8_t factor)
{
return div31rb(val, factor) | div31g(val, factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_565_FFcheck(uint16_t val, uint8_t factor)
{
return factor < 0xFF ? div31rb(val, factor) | div31g(val, factor) : val;
}
class DrawTextureMapScanLineBase32 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint32_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint32_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_L8_RGB565_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_RGB565_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_RGB565_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint32_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_RGB565_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint32_t* const destBits, const uint8_t* const textureBits8, const uint16_t* const palette16, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_L8_RGB888_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_RGB888_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_L8_RGB888_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint32_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_L8_RGB888_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint32_t* const destBits, const uint8_t* const textureBits8, const uint8_t* const palette8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_L8_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_L8_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint32_t* const destBits, const uint8_t* const textureBits8, const uint32_t* const palette32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB565_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const uint8_t* alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGB565_NonOpaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const uint8_t* alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_RGB565_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const uint8_t* alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint32_t* const destBits, const uint16_t* const textureBits, const uint8_t* alphaBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB565_NonOpaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const uint8_t* alphaBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint32_t* const destBits, const uint16_t* const textureBits, const uint8_t* alphaBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_RGB565_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGB565_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_RGB565_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB565_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_RGB888_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGB888_Opaque_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int UInt, const int VInt);
};
class TextureMapper_RGB888_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint32_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGB888_Opaque_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint32_t* const destBits, const uint8_t* const textureBits8, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint32_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint8_t a4);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_NoGA : public DrawTextureMapScanLineBase32
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
void writePixelOnEdge(uint32_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac);
};
};
/**
* The class LCD32DebugPrinter implements the DebugPrinter interface for printing debug messages
* on top of 32bit framebuffer.
*
* @see DebugPrinter
*/
class LCD32DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD32BPP_HPP

View File

@@ -0,0 +1,443 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD4bpp.hpp
*
* Declares the touchgfx::LCD4bpp and touchgfx::LCD4DebugPrinter classes.
*/
#ifndef LCD4BPP_HPP
#define LCD4BPP_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
#define USE_LSB
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 4 bits per pixel grayscale displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD4bpp : public LCD
{
public:
LCD4bpp();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 4;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::GRAY4;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return (HAL::FRAME_BUFFER_WIDTH + 1) / 2;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Generates a color representation to be used on the LCD, based on 24 bit RGB values.
*
* @param red Value of the red part (0-255).
* @param green Value of the green part (0-255).
* @param blue Value of the blue part (0-255).
*
* @return The color representation depending on LCD color format.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
// Find the GRAY value (http://en.wikipedia.org/wiki/Luma_%28video%29) rounded to nearest integer
return (red * 54 + green * 183 + blue * 19) >> 12;
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return (color & 0xF) * 0x11;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return (color & 0xF) * 0x11;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return (color & 0xF) * 0x11;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for GRAY4 image format. This allows drawing GRAY4 images
* using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperGRAY4_BilinearInterpolation,
* enableTextureMapperGRAY4_NearestNeighbor
*/
void enableTextureMapperGRAY4();
/**
* Enables the texture mappers for GRAY4 image format. This allows drawing GRAY4 images
* using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperGRAY4, enableTextureMapperGRAY4_NearestNeighbor
*/
void enableTextureMapperGRAY4_BilinearInterpolation();
/**
* Enables the texture mappers for GRAY4 image format. This allows drawing GRAY4 images
* using Nearest Neighbor algorithm.
*
* @see enableTextureMapperGRAY4, enableTextureMapperGRAY4_BilinearInterpolation
*/
void enableTextureMapperGRAY4_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified Performs always a software blend.
*
* @param sourceData16 The source-array pointer (points to the beginning of the
* data). The sourceData must be stored as 4bpp GRAY4 values.
* @param sourceAlphaData The alpha channel array pointer (points to the beginning of
* the data)
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole
* image (255 = solid, no blending)
*/
static void blitCopyAlphaPerPixel(const uint16_t* sourceData16, const uint8_t* sourceAlphaData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Copies a rectangular area.
*
* @param srcAddress Source address (byte address).
* @param srcStride Source stride (number of bytes to advance to next line).
* @param srcPixelOffset Source pixel offset (first pixel in first source byte).
* @param [in] dstAddress If destination address (byte address).
* @param dstStride Destination stride (number of bytes to advance to next line).
* @param dstPixelOffset Destination pixel offset (first pixel in destination byte).
* @param width The width of area (in pixels).
* @param height The height of area (in pixels).
*/
void copyRect(const uint8_t* srcAddress, uint16_t srcStride, uint8_t srcPixelOffset, uint8_t* RESTRICT dstAddress, uint16_t dstStride, uint8_t dstPixelOffset, uint16_t width, uint16_t height) const;
private:
DrawTextureMapScanLineBase* textureMapper_GRAY4_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_GRAY4_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_GRAY4_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_GRAY4_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
uint16_t xy10 = 16 * x;
uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
uint16_t xy11 = x * y;
uint16_t xy10 = 16 * x - xy11;
uint16_t xy01 = 16 * y - xy11;
uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t div255_4(uint16_t value)
{
return div255(value * 0x11) >> 4;
}
class DrawTextureMapScanLineBase4 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint32_t& destOffset, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint32_t& destOffset, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_GRAY4_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase4
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_GRAY4_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase4
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_GRAY4_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase4
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const uint8_t* const alphaBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_GRAY4_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase4
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* destAddress, uint32_t const destOffset, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase4
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destAddress, const uint32_t destOffset, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase4
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint16_t* const destAddress, const uint32_t destOffset, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint16_t* const destAddress, const uint32_t destOffset, const uint16_t* const textureBits, const uint16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
};
/**
* Get pixel from buffer/image.
*
* @param addr The address.
* @param offset The offset.
*
* @return The pixel value.
*/
FORCE_INLINE_FUNCTION uint8_t LCD4getPixel(const uint8_t* addr, int offset)
{
uint8_t data = addr[offset / 2];
#ifdef USE_LSB
return (offset & 1) ? data >> 4 : data & 0xF;
#else
return (offset & 1) ? data & 0xF : data >> 4;
#endif
}
/**
* Get pixel from buffer/image.
*
* @param addr The address.
* @param offset The offset.
*
* @return The pixel value.
*/
FORCE_INLINE_FUNCTION uint8_t LCD4getPixel(const uint16_t* addr, int offset)
{
return LCD4getPixel(reinterpret_cast<const uint8_t*>(addr), offset);
}
/**
* Set pixel in buffer.
*
* @param [in] addr The address.
* @param offset The offset.
* @param value The value.
*/
FORCE_INLINE_FUNCTION void LCD4setPixel(uint8_t* addr, int offset, uint8_t value)
{
uint8_t data = addr[offset / 2];
#ifdef USE_LSB
addr[offset / 2] = (offset & 1) ? (data & 0x0F) | (value << 4) : (data & 0xF0) | value;
#else
addr[offset / 2] = (offset & 1) ? (data & 0xF0) | value : (data & 0x0F) | (value << 4);
#endif
}
/**
* Set pixel in buffer.
*
* @param [in] addr The address.
* @param offset The offset.
* @param value The value.
*/
FORCE_INLINE_FUNCTION void LCD4setPixel(uint16_t* addr, int offset, uint8_t value)
{
LCD4setPixel(reinterpret_cast<uint8_t*>(addr), offset, value);
}
/**
* The class LCD4DebugPrinter implements the DebugPrinter interface for printing debug messages
* on top of 8bit framebuffer.
*
* @see DebugPrinter
*/
class LCD4DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD4BPP_HPP

View File

@@ -0,0 +1,464 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD8bpp_ABGR2222.hpp
*
* Declares the touchgfx::LCD8bpp_ABGR2222 and touchgfx::LCD8ABGR2222DebugPrinter classes.
*/
#ifndef LCD8BPP_ABGR2222_HPP
#define LCD8BPP_ABGR2222_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 16 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD8bpp_ABGR2222 : public LCD
{
public:
LCD8bpp_ABGR2222();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 8;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::ABGR2222;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return HAL::FRAME_BUFFER_WIDTH;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Gets color from RGB.
*
* @param red The red.
* @param green The green.
* @param blue The blue.
*
* @return The color from RGB.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return ((red & 0xC0) >> 6) | ((green & 0xC0) >> 4) | ((blue & 0xC0) >> 2);
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return (color & 0x03) * 0x55;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return ((color & 0x0C) >> 2) * 0x55;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return ((color & 0x30) >> 4) * 0x55;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for ABGR2222 image format. This allows drawing ABGR2222
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperABGR2222_BilinearInterpolation,
* enableTextureMapperABGR2222_NearestNeighbor
*/
void enableTextureMapperABGR2222();
/**
* Enables the texture mappers for ABGR2222 image format. This allows drawing ABGR2222
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperABGR2222, enableTextureMapperABGR2222_NearestNeighbor
*/
void enableTextureMapperABGR2222_BilinearInterpolation();
/**
* Enables the texture mappers for ABGR2222 image format. This allows drawing ABGR2222
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperABGR2222, enableTextureMapperABGR2222_BilinearInterpolation
*/
void enableTextureMapperABGR2222_NearestNeighbor();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB8888_BilinearInterpolation,
* enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_BilinearInterpolation
*/
void enableTextureMapperARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified if ARGB8888 is not supported by the DMA a software blend is performed.
*
* @param sourceData The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 32- bits ARGB8888 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyARGB8888(const uint32_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified Performs always a software blend.
*
* @param sourceData16 The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 8-bits ABGR2222 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyAlphaPerPixel(const uint16_t* sourceData16, const Rect& source, const Rect& blitRect, uint8_t alpha);
private:
DrawTextureMapScanLineBase* textureMapper_ABGR2222_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ABGR2222_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ABGR2222_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ABGR2222_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
const uint16_t xy10 = 16 * x;
const uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION uint32_t convertABGR2222toARGB8888(colortype col) const
{
return (((col & 0xC0) << 18) | ((col & 0x03) << 16) | ((col & 0x0C) << 6) | ((col & 0x30) >> 4)) * 0x55;
}
FORCE_INLINE_FUNCTION static uint32_t convertABGR2222toRGB888(uint8_t val)
{
return (((val & 0x03) << 16) | ((val & 0x0C) << 6) | ((val & 0x30) >> 4)) * 0x55;
}
FORCE_INLINE_FUNCTION static uint8_t convertRGB888toXBGR2222(uint32_t val)
{
val &= 0xC0C0C0;
return (val >> 2) | (val >> 12) | (val >> 22);
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint32_t c01, uint32_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10 + (c01 & 0xFF00FF) * xy01 + (c11 & 0xFF00FF) * xy11) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10 + (c01 & 0x00FF00) * xy01 + (c11 & 0x00FF00) * xy11) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888(uint32_t val, uint8_t factor)
{
return div255rb((val & 0xFF00FF) * factor) | div255g((val & 0x00FF00) * factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888_FFcheck(uint32_t val, uint8_t factor)
{
return factor < 0xFF ? div255_888(val, factor) : val;
}
FORCE_INLINE_FUNCTION static uint8_t alphaBlend(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t alpha, const uint8_t fbr, const uint8_t fbg, const uint8_t fbb, const uint8_t ialpha)
{
return getColorFromRGB(div255(r * alpha + fbr * ialpha), div255(g * alpha + fbg * ialpha), div255(b * alpha + fbb * ialpha));
}
class DrawTextureMapScanLineBase8 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_ABGR2222_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ABGR2222_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ABGR2222_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ABGR2222_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
};
/**
* The class LCD8ABGR2222DebugPrinter implements the DebugPrinter interface for printing debug
* messages on top of 8bit framebuffer.
*
* @see DebugPrinter
*/
class LCD8ABGR2222DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD8BPP_ABGR2222_HPP

View File

@@ -0,0 +1,464 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD8bpp_ARGB2222.hpp
*
* Declares the touchgfx::LCD8bpp_ARGB2222 and touchgfx::LCD8ARGB2222DebugPrinter classes.
*/
#ifndef LCD8BPP_ARGB2222_HPP
#define LCD8BPP_ARGB2222_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 16 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD8bpp_ARGB2222 : public LCD
{
public:
LCD8bpp_ARGB2222();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 8;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::ARGB2222;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return HAL::FRAME_BUFFER_WIDTH;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Gets color from RGB.
*
* @param red The red.
* @param green The green.
* @param blue The blue.
*
* @return The color from RGB.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return ((red & 0xC0) >> 2) | ((green & 0xC0) >> 4) | ((blue & 0xC0) >> 6);
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return ((color & 0x30) >> 4) * 0x55;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return ((color & 0x0C) >> 2) * 0x55;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return (color & 0x03) * 0x55;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for ARGB2222 image format. This allows drawing ARGB2222
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB2222_BilinearInterpolation,
* enableTextureMapperARGB2222_NearestNeighbor
*/
void enableTextureMapperARGB2222();
/**
* Enables the texture mappers for ARGB2222 image format. This allows drawing ARGB2222
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB2222, enableTextureMapperARGB2222_NearestNeighbor
*/
void enableTextureMapperARGB2222_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB2222 image format. This allows drawing ARGB2222
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB2222, enableTextureMapperARGB2222_BilinearInterpolation
*/
void enableTextureMapperARGB2222_NearestNeighbor();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB8888_BilinearInterpolation,
* enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_BilinearInterpolation
*/
void enableTextureMapperARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified if ARGB8888 is not supported by the DMA a software blend is performed.
*
* @param sourceData The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 32- bits ARGB8888 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyARGB8888(const uint32_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified Performs always a software blend.
*
* @param sourceData16 The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 8-bits ARGB2222 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyAlphaPerPixel(const uint16_t* sourceData16, const Rect& source, const Rect& blitRect, uint8_t alpha);
private:
DrawTextureMapScanLineBase* textureMapper_ARGB2222_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB2222_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB2222_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB2222_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
const uint16_t xy10 = 16 * x;
const uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION uint32_t convertARGB2222toARGB8888(colortype col) const
{
return (((col & 0xC0) << 18) | ((col & 0x30) << 12) | ((col & 0x0C) << 6) | (col & 0x03)) * 0x55;
}
FORCE_INLINE_FUNCTION static uint32_t convertARGB2222toRGB888(uint8_t val)
{
return (((val & 0x30) << 12) | ((val & 0x0C) << 6) | (val & 0x03)) * 0x55;
}
FORCE_INLINE_FUNCTION static uint8_t convertRGB888toXRGB2222(uint32_t val)
{
val &= 0xC0C0C0;
return (val >> 6) | (val >> 12) | (val >> 18);
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint32_t c01, uint32_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10 + (c01 & 0xFF00FF) * xy01 + (c11 & 0xFF00FF) * xy11) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10 + (c01 & 0x00FF00) * xy01 + (c11 & 0x00FF00) * xy11) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888(uint32_t val, uint8_t factor)
{
return div255rb((val & 0xFF00FF) * factor) | div255g((val & 0x00FF00) * factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888_FFcheck(uint32_t val, uint8_t factor)
{
return factor < 0xFF ? div255_888(val, factor) : val;
}
FORCE_INLINE_FUNCTION static uint8_t alphaBlend(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t alpha, const uint8_t fbr, const uint8_t fbg, const uint8_t fbb, const uint8_t ialpha)
{
return getColorFromRGB(div255(r * alpha + fbr * ialpha), div255(g * alpha + fbg * ialpha), div255(b * alpha + fbb * ialpha));
}
class DrawTextureMapScanLineBase8 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_ARGB2222_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB2222_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB2222_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ARGB2222_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
};
/**
* The class LCD8ARGB2222DebugPrinter implements the DebugPrinter interface for printing debug
* messages on top of 8bit framebuffer.
*
* @see DebugPrinter
*/
class LCD8ARGB2222DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD8BPP_ARGB2222_HPP

View File

@@ -0,0 +1,465 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD8bpp_BGRA2222.hpp
*
* Declares the touchgfx::LCD8bpp_BGRA2222 and touchgfx::LCD8BGRA2222DebugPrinter classes.
*/
#ifndef LCD8BPP_BGRA2222_HPP
#define LCD8BPP_BGRA2222_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 16 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD8bpp_BGRA2222 : public LCD
{
public:
LCD8bpp_BGRA2222();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 8;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::BGRA2222;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return HAL::FRAME_BUFFER_WIDTH;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Gets color from RGB.
*
* @param red The red.
* @param green The green.
* @param blue The blue.
*
* @return The color from RGB.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return ((red & 0xC0) >> 4) | ((green & 0xC0) >> 2) | (blue & 0xC0);
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return ((color & 0x0C) >> 2) * 0x55;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return ((color & 0x30) >> 4) * 0x55;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return ((color & 0xC0) >> 6) * 0x55;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for BGRA2222 image format. This allows drawing BGRA2222
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperBGRA2222_BilinearInterpolation,
* enableTextureMapperBGRA2222_NearestNeighbor
*/
void enableTextureMapperBGRA2222();
/**
* Enables the texture mappers for BGRA2222 image format. This allows drawing BGRA2222
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperBGRA2222, enableTextureMapperBGRA2222_NearestNeighbor
*/
void enableTextureMapperBGRA2222_BilinearInterpolation();
/**
* Enables the texture mappers for BGRA2222 image format. This allows drawing BGRA2222
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperBGRA2222, enableTextureMapperBGRA2222_BilinearInterpolation
*/
void enableTextureMapperBGRA2222_NearestNeighbor();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB8888_BilinearInterpolation,
* enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_BilinearInterpolation
*/
void enableTextureMapperARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified if ARGB8888 is not supported by the DMA a software blend is performed.
*
* @param sourceData The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 32- bits ARGB8888 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyARGB8888(const uint32_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified Performs always a software blend.
*
* @param sourceData16 The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 8-bits BGRA2222 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyAlphaPerPixel(const uint16_t* sourceData16, const Rect& source, const Rect& blitRect, uint8_t alpha);
private:
DrawTextureMapScanLineBase* textureMapper_BGRA2222_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_BGRA2222_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_BGRA2222_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_BGRA2222_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
const uint16_t xy10 = 16 * x;
const uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION uint32_t convertBGRA2222toARGB8888(colortype col) const
{
return (((col & 0x03) << 24) | ((col & 0x0C) << 14) | ((col & 0x30) << 4) | ((col & 0xC0) >> 6)) * 0x55;
}
FORCE_INLINE_FUNCTION static uint32_t convertBGRA2222toRGB888(uint8_t val)
{
return (((val & 0x0C) << 14) | ((val & 0x30) << 4) | ((val & 0xC0) >> 6)) * 0x55;
;
}
FORCE_INLINE_FUNCTION static uint8_t convertRGB888toBGRX2222(uint32_t val)
{
val &= 0xC0C0C0;
return (val) | (val >> 10) | (val >> 20);
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint32_t c01, uint32_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10 + (c01 & 0xFF00FF) * xy01 + (c11 & 0xFF00FF) * xy11) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10 + (c01 & 0x00FF00) * xy01 + (c11 & 0x00FF00) * xy11) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888(uint32_t val, uint8_t factor)
{
return div255rb((val & 0xFF00FF) * factor) | div255g((val & 0x00FF00) * factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888_FFcheck(uint32_t val, uint8_t factor)
{
return factor < 0xFF ? div255_888(val, factor) : val;
}
FORCE_INLINE_FUNCTION static uint8_t alphaBlend(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t alpha, const uint8_t fbr, const uint8_t fbg, const uint8_t fbb, const uint8_t ialpha)
{
return getColorFromRGB(div255(r * alpha + fbr * ialpha), div255(g * alpha + fbg * ialpha), div255(b * alpha + fbb * ialpha));
}
class DrawTextureMapScanLineBase8 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_BGRA2222_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_BGRA2222_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_BGRA2222_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_BGRA2222_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
};
/**
* The class LCD8BGRA2222DebugPrinter implements the DebugPrinter interface for printing debug
* messages on top of 8bit framebuffer.
*
* @see DebugPrinter
*/
class LCD8BGRA2222DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD8BPP_BGRA2222_HPP

View File

@@ -0,0 +1,464 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/lcd/LCD8bpp_RGBA2222.hpp
*
* Declares the touchgfx::LCD8bppRGBA2222 and touchgfx::LCD8RGBA2222DebugPrinter classes.
*/
#ifndef LCD8BPP_RGBA2222_HPP
#define LCD8BPP_RGBA2222_HPP
#include <stdarg.h>
#include <touchgfx/Bitmap.hpp>
#include <touchgfx/Font.hpp>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/TextureMapTypes.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/lcd/LCD.hpp>
namespace touchgfx
{
#undef LCD
/**
* This class contains the various low-level drawing routines for drawing bitmaps, texts and
* rectangles on 16 bits per pixel displays.
*
* @see LCD
*
* @note All coordinates are expected to be in absolute coordinates!
*/
class LCD8bpp_RGBA2222 : public LCD
{
public:
LCD8bpp_RGBA2222();
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);
virtual void blitCopy(const uint16_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual void blitCopy(const uint8_t* sourceData, Bitmap::BitmapFormat sourceFormat, const Rect& source, const Rect& blitRect, uint8_t alpha, bool hasTransparentPixels);
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& visRegion, const Rect& absRegion, const BitmapId bitmapId);
virtual void fillRect(const Rect& rect, colortype color, uint8_t alpha = 255);
virtual uint8_t bitDepth() const
{
return 8;
}
virtual Bitmap::BitmapFormat framebufferFormat() const
{
return Bitmap::RGBA2222;
}
virtual uint16_t framebufferStride() const
{
return getFramebufferStride();
}
/**
* Framebuffer stride in bytes. The distance (in bytes) from the start of one
* framebuffer row, to the next.
*
* @return The number of bytes in one framebuffer row.
*/
FORCE_INLINE_FUNCTION static uint16_t getFramebufferStride()
{
assert(HAL::FRAME_BUFFER_WIDTH > 0 && "HAL has not been initialized yet");
return HAL::FRAME_BUFFER_WIDTH;
}
virtual colortype getColorFrom24BitRGB(uint8_t red, uint8_t green, uint8_t blue) const
{
return getColorFromRGB(red, green, blue);
}
/**
* Gets color from RGB.
*
* @param red The red.
* @param green The green.
* @param blue The blue.
*
* @return The color from RGB.
*/
FORCE_INLINE_FUNCTION static colortype getColorFromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return (red & 0xC0) | ((green & 0xC0) >> 2) | ((blue & 0xC0) >> 4);
}
virtual uint8_t getRedColor(colortype color) const
{
return getRedFromColor(color);
}
/**
* Gets red from color.
*
* @param color The color.
*
* @return The red from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getRedFromColor(colortype color)
{
return ((color & 0xC0) >> 6) * 0x55;
}
virtual uint8_t getGreenColor(colortype color) const
{
return getGreenFromColor(color);
}
/**
* Gets green from color.
*
* @param color The color.
*
* @return The green from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getGreenFromColor(colortype color)
{
return ((color & 0x30) >> 4) * 0x55;
}
virtual uint8_t getBlueColor(colortype color) const
{
return getBlueFromColor(color);
}
/**
* Gets blue from color.
*
* @param color The color.
*
* @return The blue from color.
*/
FORCE_INLINE_FUNCTION static uint8_t getBlueFromColor(colortype color)
{
return ((color & 0x0C) >> 2) * 0x55;
}
/**
* Enables the texture mappers for all image formats. This allows drawing any image
* using Bilinear Interpolation and Nearest Neighbor algorithms, but might use a lot of
* memory for the drawing algorithms.
*/
void enableTextureMapperAll();
/**
* Enables the texture mappers for RGBA2222 image format. This allows drawing RGBA2222
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperRGBA2222_BilinearInterpolation,
* enableTextureMapperRGBA2222_NearestNeighbor
*/
void enableTextureMapperRGBA2222();
/**
* Enables the texture mappers for RGBA2222 image format. This allows drawing RGBA2222
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperRGBA2222, enableTextureMapperRGBA2222_NearestNeighbor
*/
void enableTextureMapperRGBA2222_BilinearInterpolation();
/**
* Enables the texture mappers for RGBA2222 image format. This allows drawing RGBA2222
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperRGBA2222, enableTextureMapperRGBA2222_BilinearInterpolation
*/
void enableTextureMapperRGBA2222_NearestNeighbor();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperARGB8888_BilinearInterpolation,
* enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Bilinear Interpolation algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_NearestNeighbor
*/
void enableTextureMapperARGB8888_BilinearInterpolation();
/**
* Enables the texture mappers for ARGB8888 image format. This allows drawing ARGB8888
* images using Nearest Neighbor algorithm.
*
* @see enableTextureMapperARGB8888, enableTextureMapperARGB8888_BilinearInterpolation
*/
void enableTextureMapperARGB8888_NearestNeighbor();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation and Nearest Neighbor algorithms.
*
* @see enableTextureMapperA4_BilinearInterpolation, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Bilinear Interpolation algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_NearestNeighbor
*/
void enableTextureMapperA4_BilinearInterpolation();
/**
* Enables the texture mappers for A4 image format. This allows drawing A4 images using
* Nearest Neighbor algorithm.
*
* @see enableTextureMapperA4, enableTextureMapperA4_BilinearInterpolation
*/
void enableTextureMapperA4_NearestNeighbor();
protected:
virtual DrawTextureMapScanLineBase* getTextureMapperDrawScanLine(const TextureSurface& texture, RenderingVariant renderVariant, uint8_t alpha);
/**
* Find out how much to advance in the display buffer to get to the next pixel.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next pixel.
*/
static int nextPixel(bool rotatedDisplay, TextRotation textRotation);
/**
* Find out how much to advance in the display buffer to get to the next line.
*
* @param rotatedDisplay Is the display running in portrait mode?
* @param textRotation Rotation to perform.
*
* @return How much to advance to get to the next line.
*/
static int nextLine(bool rotatedDisplay, TextRotation textRotation);
virtual void drawGlyph(uint16_t* wbuf16, Rect widgetArea, int16_t x, int16_t y, uint16_t offsetX, uint16_t offsetY, const Rect& invalidatedArea, const GlyphNode* glyph, const uint8_t* glyphData, uint8_t byteAlignRow, colortype color, uint8_t bitsPerPixel, uint8_t alpha, TextRotation rotation);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified if ARGB8888 is not supported by the DMA a software blend is performed.
*
* @param sourceData The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 32- bits ARGB8888 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyARGB8888(const uint32_t* sourceData, const Rect& source, const Rect& blitRect, uint8_t alpha);
/**
* Blit a 2D source-array to the framebuffer performing alpha-blending per pixel as
* specified Performs always a software blend.
*
* @param sourceData16 The source-array pointer (points to the beginning of the data). The
* sourceData must be stored as 8-bit RGBA2222 values.
* @param source The location and dimensions of the source.
* @param blitRect A rectangle describing what region is to be drawn.
* @param alpha The alpha value to use for blending applied to the whole image (255 =
* solid, no blending)
*/
static void blitCopyAlphaPerPixel(const uint16_t* sourceData16, const Rect& source, const Rect& blitRect, uint8_t alpha);
private:
DrawTextureMapScanLineBase* textureMapper_RGBA2222_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGBA2222_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_RGBA2222_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_RGBA2222_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_Opaque_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_ARGB8888_Opaque_BilinearInterpolation_GA;
DrawTextureMapScanLineBase* textureMapper_A4_NearestNeighbor_GA;
DrawTextureMapScanLineBase* textureMapper_A4_BilinearInterpolation_GA;
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t x)
{
assert(x < 16);
const uint16_t xy10 = 16 * x;
const uint16_t xy00 = 256 - xy10;
return (c00 * xy00 + c10 * xy10) >> 8;
}
FORCE_INLINE_FUNCTION static uint8_t bilinearInterpolate8(uint8_t c00, uint8_t c10, uint8_t c01, uint8_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return (c00 * xy00 + c10 * xy10 + c01 * xy01 + c11 * xy11) >> 8;
}
FORCE_INLINE_FUNCTION uint32_t convertRGBA2222toARGB8888(colortype col) const
{
return (((col & 0x03) << 24) | ((col & 0xC0) << 10) | ((col & 0x30) << 4) | ((col & 0x0C) >> 2)) * 0x55;
}
FORCE_INLINE_FUNCTION static uint32_t convertRGBA2222toRGB888(uint8_t val)
{
return (((val & 0xC0) << 10) | ((val & 0x30) << 4) | ((val & 0x0C) >> 2)) * 0x55;
}
FORCE_INLINE_FUNCTION static uint8_t convertRGB888toRGBX2222(uint32_t val)
{
val &= 0xC0C0C0;
return (val >> 4) | (val >> 10) | (val >> 16);
}
FORCE_INLINE_FUNCTION static uint32_t bilinearInterpolate888(uint32_t c00, uint32_t c10, uint32_t c01, uint32_t c11, uint8_t x, uint8_t y)
{
assert(x < 16 && y < 16);
const uint16_t xy11 = x * y;
const uint16_t xy10 = 16 * x - xy11;
const uint16_t xy01 = 16 * y - xy11;
const uint16_t xy00 = 256 - (xy11 + xy10 + xy01);
return ((((c00 & 0xFF00FF) * xy00 + (c10 & 0xFF00FF) * xy10 + (c01 & 0xFF00FF) * xy01 + (c11 & 0xFF00FF) * xy11) >> 8) & 0xFF00FF)
| ((((c00 & 0x00FF00) * xy00 + (c10 & 0x00FF00) * xy10 + (c01 & 0x00FF00) * xy01 + (c11 & 0x00FF00) * xy11) >> 8) & 0x00FF00);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888(uint32_t val, uint8_t factor)
{
return div255rb((val & 0xFF00FF) * factor) | div255g((val & 0x00FF00) * factor);
}
FORCE_INLINE_FUNCTION static uint32_t div255_888_FFcheck(uint32_t val, uint8_t factor)
{
return factor < 0xFF ? div255_888(val, factor) : val;
}
FORCE_INLINE_FUNCTION static uint8_t alphaBlend(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t alpha, const uint8_t fbr, const uint8_t fbg, const uint8_t fbb, const uint8_t ialpha)
{
return getColorFromRGB(div255(r * alpha + fbr * ialpha), div255(g * alpha + fbg * ialpha), div255(b * alpha + fbb * ialpha));
}
class DrawTextureMapScanLineBase8 : public DrawTextureMapScanLineBase
{
protected:
FORCE_INLINE_FUNCTION bool overrunCheckNearestNeighbor(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
FORCE_INLINE_FUNCTION bool overrunCheckBilinearInterpolation(uint8_t*& destBits, int& pixelsToDraw, fixed16_16& U, fixed16_16& V, fixed16_16 deltaU, fixed16_16 deltaV, const int16_t maxWidth, const int16_t maxHeight);
};
class TextureMapper_RGBA2222_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGBA2222_Opaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_RGBA2222_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_RGBA2222_Opaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint8_t* const textureBits, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t alpha);
};
class TextureMapper_ARGB8888_NonOpaque_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint32_t* const textureBits32, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
class TextureMapper_A4_NearestNeighbor_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint8_t a4, const uint8_t alpha);
};
class TextureMapper_A4_BilinearInterpolation_GA : public DrawTextureMapScanLineBase8
{
public:
virtual void drawTextureMapScanLineSubdivisions(int subdivisions, const int widthModLength, int pixelsToDraw, const int affineLength, float oneOverZRight, float UOverZRight, float VOverZRight, fixed16_16 U, fixed16_16 V, fixed16_16 deltaU, fixed16_16 deltaV, float ULeft, float VLeft, float URight, float VRight, float ZRight, const DrawingSurface& dest, const int destX, const int destY, const int16_t bitmapWidth, const int16_t bitmapHeight, const TextureSurface& texture, uint8_t alpha, const float dOneOverZdXAff, const float dUOverZdXAff, const float dVOverZdXAff);
private:
FORCE_INLINE_FUNCTION void writePixel(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
void writePixelOnEdge(uint8_t* const destBits, const uint16_t* const textureBits, const int16_t bitmapStride, const int16_t bitmapWidth, const int16_t bitmapHeight, const int UInt, const int VInt, const uint8_t UFrac, const uint8_t VFrac, const uint8_t alpha);
};
};
/**
* The class LCD8RGBA2222DebugPrinter implements the DebugPrinter interface for printing debug
* messages on top of 8bit framebuffer.
*
* @see DebugPrinter
*/
class LCD8RGBA2222DebugPrinter : public DebugPrinter
{
public:
virtual void draw(const Rect& rect) const;
};
} // namespace touchgfx
#endif // LCD8BPP_RGBA2222_HPP

View File

@@ -0,0 +1,63 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/touch/I2CTouchController.hpp
*
* Declares the touchgfx::I2CTouchController interface class.
*/
#ifndef I2CTOUCHCONTROLLER_HPP
#define I2CTOUCHCONTROLLER_HPP
#include <platform/driver/i2c/I2C.hpp>
#include <platform/driver/touch/TouchController.hpp>
#include <touchgfx/hal/Types.hpp>
namespace touchgfx
{
/**
* Specific I2C-enabled type of Touch Controller.
*
* @see TouchController
*/
class I2CTouchController : public TouchController
{
public:
/**
* Constructor. Initializes I2C driver.
*
* @param [in] i2c I2C driver.
*/
I2CTouchController(I2C& i2c)
: i2c(i2c)
{
i2c.init();
}
virtual ~I2CTouchController()
{
}
virtual void init() = 0;
virtual bool sampleTouch(int32_t& x, int32_t& y) = 0;
protected:
I2C& i2c; ///< I2C driver
};
} // namespace touchgfx
#endif // I2CTOUCHCONTROLLER_HPP

View File

@@ -0,0 +1,51 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/touch/NoTouchController.hpp
*
* Declares the touchgfx::NoTouchController class.
*/
#ifndef NOTOUCHCONTROLLER_HPP
#define NOTOUCHCONTROLLER_HPP
#include <platform/driver/touch/TouchController.hpp>
namespace touchgfx
{
/**
* Empty TouchController implementation which does nothing. Use this if your display does not
* have touch input capabilities.
*/
class NoTouchController : public TouchController
{
public:
virtual void init()
{
}
virtual ~NoTouchController()
{
}
virtual bool sampleTouch(int32_t& x, int32_t& y)
{
return false;
}
};
} // namespace touchgfx
#endif // NOTOUCHCONTROLLER_HPP

View File

@@ -0,0 +1,43 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/touch/SDL2TouchController.hpp
*
* Declares the touchgfx::SDL2TouchController class.
*/
#ifndef SDL2TOUCHCONTROLLER_HPP
#define SDL2TOUCHCONTROLLER_HPP
#include <platform/driver/touch/TouchController.hpp>
namespace touchgfx
{
/**
* TouchController for the simulator.
*
* @see TouchController
*/
class SDL2TouchController : public TouchController
{
public:
virtual void init();
virtual bool sampleTouch(int32_t& x, int32_t& y);
};
} // namespace touchgfx
#endif // SDL2TOUCHCONTROLLER_HPP

View File

@@ -0,0 +1,45 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/touch/SDLTouchController.hpp
*
* Declares the touchgfx::SDLTouchController class.
*/
#ifndef SDLTOUCHCONTROLLER_HPP
#define SDLTOUCHCONTROLLER_HPP
#include <platform/driver/touch/TouchController.hpp>
namespace touchgfx
{
/**
* TouchController for the simulator.
*
* @see TouchController
*
* @deprecated Use SDL2TouchController
*/
class SDLTouchController : public TouchController
{
public:
virtual void init();
virtual bool sampleTouch(int32_t& x, int32_t& y);
};
} // namespace touchgfx
#endif // SDLTOUCHCONTROLLER_HPP

View File

@@ -0,0 +1,184 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/touch/ST1232TouchController.hpp
*
* Declares the touchgfx::ST1232TouchController class.
*/
#ifndef ST1232TOUCHCONTROLLER_HPP
#define ST1232TOUCHCONTROLLER_HPP
#include <platform/driver/touch/I2CTouchController.hpp>
#include <platform/driver/touch/TouchController.hpp>
/** Represents the coordinates of a finger on the display. */
typedef struct
{
int16_t x; ///< x coordinate
int16_t y; ///< y coordinate
int16_t z; ///< z coordinate
} Finger;
/** Defines the transformation types. */
typedef enum
{
NO_TRANSFORM = 0, ///< No transformation
FLIP_X_AXIS, ///< Swap along the x axis
FLIP_Y_AXIS ///< Swap along the y axis
} TransformationType;
//General
#define I2C_ADDR 0x55
#define SIZE_BYTES 8
#define MAX_FINGERS 2
#define MASK_NR_OF_FINGERS 0x07
#define MASK_MSB 0x80
#define MASK_X0_COORD_LOW_BYTE 0x70
#define MASK_Y0_COORD_LOW_BYTE 0x07
// Register addresses
#define REG_FIRMWARE_VERSION 0x00
#define REG_STATUS 0x01
#define REG_DEVICE_CONTROL 0x02
#define REG_TIMEOUT_TO_IDLE 0x03
#define REG_XY_RESOLUTION_HIGH 0x04
#define REG_X_RESOLUTION_L 0x05
#define REG_Y_RESOLUTION_L 0x06
#define REG_KEYS 0x11
#define REG_PAGE 0xFF
//Touch
#define REG_FINGERS_GESTURE 0x10
#define REG_XY0_COORD_HIGH_BYTE 0x12
#define REG_X0_COORD_LOW_BYTE 0x13
#define REG_Y0_COORD_LOW_BYTE 0x14
#define REG_XY1_COORD_HIGH_BYTE 0x15
#define REG_X1_COORD_LOW_BYTE 0x16
#define REG_Y1_COORD_LOW_BYTE 0x17
#define REG_Z0_COORD 0x18
#define REG_Z1_COORD 0x19
//Gestures
/*
#define REG_NO_GESTURE 0x00
#define REG_SINGLE_TOUCH_TAP 0x01
#define SINGLE_TOUCH_DOUBLE_TAP 0x02
#define SINGLE_TOUCH_SLIDE_UP 0x03
#define SINGLE_TOUCH_SLIDE_DOWN 0x04
#define SINGLE_TOUCH_SLIDE_LEFT 0x05
#define SINGLE_TOUCH_SLIDE_RIGHT 0x06
#define TWO_FINGER_SLIDE_UP 0x07
#define TWO_FINGER_SLIDE_DOWN 0x08
#define TWO_FINGER_SLIDE_LEFT 0x09
#define TWO_FINGER_SLIDE_RIGHT 0x0A
#define PINCH_IN 0x0B
#define PINCH_OUT 0x0C
*/
namespace touchgfx
{
/**
* ST1232 I2C Touch controller driver.
*
* @see I2CTouchController
*/
class ST1232TouchController : public I2CTouchController
{
/** Function definition for touch correction. */
typedef void (*TransformFuncPtr)(int32_t&, int32_t&, Finger&);
public:
/**
* Initializes a new instance of the ST1232TouchController class.
*
* @param [in] i2c I2C driver handle.
* @param displayWidth Width of the display.
* @param displayHeight Height of the display.
* @param transType (Optional) Type of transformation to perform on coordinate
* readout.
*/
ST1232TouchController(I2C& i2c, int16_t displayWidth, int16_t displayHeight, TransformationType transType = NO_TRANSFORM)
: I2CTouchController(i2c),
linearTransform(transType),
displayWidth(displayWidth),
displayHeight(displayHeight)
{
}
virtual void init();
virtual bool sampleTouch(int32_t& x, int32_t& y);
/**
* Set pointer to user defined callback method that applies correction to touch
* coordinates.
*
* Set pointer to user defined callback method that applies correction to touch
* coordinates.
*
* @param ptr Function pointer.
*/
void setTransformCallback(TransformFuncPtr ptr)
{
transformFunc = ptr;
}
private:
/**
* Checks whether 1 or more fingers have been placed on the screen.
*
* @return number of fingers.
*/
uint8_t touchDetected();
/**
* Get touchdata for one or more fingers. Currently, this method only tracks 1
* finger due to HALs notion of sampling touch returns a single coordinate. X and Y
* Low bytes are full 8 bits.
*
* LE bitfield notation for XY_High_Byte for both fingers
* @code
* Y_HIGH_BYTE : 3
* RESERVED : 1
* X_HIGH_BYTE : 3
* VALID : 1
* //XY0 valid.
* @endcode
*
* @param [out] touchData Touchdata.
*
* @return true if nothing went wrong, false otherwise.
*/
bool getSample(Finger* touchData);
/**
* Transform touch data based on the linear transformation configuration and user
* defined transformation, if defined.
*
* @param [out] x The x position of the touch.
* @param [out] y The y position of the touch.
*/
void transformTouchData(int32_t& x, int32_t& y);
TransformFuncPtr transformFunc; ///< Store transform func pointer
TransformationType linearTransform; ///< Store type of transformation to make on coordinates read from the touch controller.
int16_t displayWidth; ///< Store width of display
int16_t displayHeight; ///< Store height of display
};
} // namespace touchgfx
#endif // ST1232TOUCHCONTROLLER_HPP

View File

@@ -0,0 +1,53 @@
/**
******************************************************************************
* This file is part of the TouchGFX 4.14.0 distribution.
*
* <h2><center>&copy; Copyright (c) 2020 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file platform/driver/touch/TouchController.hpp
*
* Declares the touchgfx::TouchController interface class.
*/
#ifndef TOUCHCONTROLLER_HPP
#define TOUCHCONTROLLER_HPP
#include <touchgfx/hal/Types.hpp>
namespace touchgfx
{
/** Basic Touch Controller interface. */
class TouchController
{
public:
/** Finalizes an instance of the TouchController class. */
virtual ~TouchController()
{
}
/** Initializes touch controller. */
virtual void init() = 0;
/**
* Checks whether the touch screen is being touched, and if so, what coordinates.
*
* @param [out] x The x position of the touch.
* @param [out] y The y position of the touch.
*
* @return True if a touch has been detected, otherwise false.
*/
virtual bool sampleTouch(int32_t& x, int32_t& y) = 0;
};
} // namespace touchgfx
#endif // TOUCHCONTROLLER_HPP